Hi everyone! Hope you are having a great start to the new week
I’m currently developing an experience from which you can create your own sections for my Obby experience.
My Obby experience has special Audio and Animations that alters the jump of the player. I want the jumping to be the same for anyone using the uncopylocked experience from which you can create your own sections. To do this, anyone that opens up the uncopylocked version must have access to the imported sound and animation files that I have added to my uncopylocked version.
I thought that once I uncopylock the new experience any resources inside of it would also be set to public, but that doesn’t seem to be the case.
I am struck with error messages like these when testing from an alternative account:
How can I grant everyone in the world permission to use these audio files and the animation file? They should be available for the player when testing his or her section in the uncopylocked experience from their own Roblox Studio!
Thank you for any insights!
- Sverkerman