About Me
Hello, my name is Ethanaut. I am an experienced programmer, and second year student of Chemical Engineering. I am looking to build team experience and collaborate!
I am strongly proficient in Calculus (good for tricky features) and Linear Algebra (extremely important for optimization). I am strongly proficient in realistic projectile systems, and I have a solid background in physics.
I am a passionate developer, I believe strongly in thoroughly understanding everything that I do within development. I do not like buzzwords, or rules without reason. I will not leave you guessing what I am doing for your game, I am detail oriented, and I strongly believe developers should be able to communicate every step of the way to their clients.
Skill Set
- 4 years of experience with Roblox Luau. (~3000 hours).
- Strongly proficient with efficient and secure server - client replication.
- Extremely familiar with datastores, saving and loading securely. (Handling crashes and data throttles).
- Substantial tycoon and simulator development experience.
- Specialization in simulating realistic projectile systems.
- Proficient and fast troubleshooter.
Some things I see other developers mention often:
- Yes, I am proficient in Object Oriented Programming. (This means using objects and their data to perform actions, using classes within classes for low level contexts).
- I have plenty of experience with module scripts and I understand their purpose. (Animation track accessibility across client scripts for organization is a sample use case of mine).
- I strongly understand network ownership and replication.
- I have lots of experience in physics assemblies and rendering models efficiently.
Showcase
Attached below is some showcase of a game I developed completely on my own, and a quick introduction to my first large scale solo development project.
– Star Quarries –
(my first game)
Also, all of the code for this game, which you can use for any purpose except commercial, can be found on my GitHub, which is linked here, please note this was my first game and is not an accurate representation of my current skill set:
And a video I made about the game:
– Other Projects –
(small showcase of visual tricks which I am proficient in)
Showcase of some more complicated things I have worked on:
This video demonstrates a ship system I created. It took two weeks, a lot of heavy math (especially with respect to getting the cannons to aim properly) and some in depth understanding of replication and network ownership considering the magnitude of the models and physics calculations being done.
Availability
I am currently available full time for development work. I work Monday through Friday, 40 hours per week. I am in the Eastern Standard Time Zone.
Payment
Prices vary per project, prices are negotiable.
If a project is promising I will gladly take a percentage cut.
My work is valued at 22$ CAD per hour otherwise.
Payment is done via E-Transfer.
Contact
You can contact me here on the Developer Forum, or via Discord, my username is Ethanaut.
(I highly recommend contacting me on discord as it will be seen much quicker).
Thank you for reading, I am looking forward to hearing back from you!