Experienced Roblox Scripter for Hire – Fast, Task-Based Solutions | UI, OOP, Game Systems

About me✨

Hey! I’m RobloxJrTrainer, an advanced Roblox scripter specializing on Object-Oriented-Programming, UI effects, and client-server communication. With about 2 years of active development experience, I focus on creating modular, scalable systems that prioritize clean, maintainable code with comprehensive error handling. This approach ensures that even those with limited coding knowledge can easily troubleshoot and modify the systems to their liking!

I’ve developed numerous prototype games including tycoons, platformers, and complex combat systems. One of my notable completed projects, Coin Frenzy, demonstrates my ability to create engaging gameplay loops through unique upgrade systems, polished environmental design, and satisfying collection mechanics. Currently, I’m working as part of Archkos Studios’ development team (500k members) on a dedicated and determined project to recreate the beloved LittleBigPlanet experience within Roblox. Additionally, I’m developing Fishing Royale, a multiplayer fishing game that combines competitive gameplay elements like elimination style progression and a sophisticated fishing minigame. (Hoping to be released by end of February. DM me if you would like to be a tester).

Whether working independently or as part of a larger team, I maintain a strong focus on creating engaging systems that are maintainable.

TL:DR
I’m an advanced scripter deeply committed to delivering high-quality and performance-optimized code that translates into a fun gameplay experience for players.

Skills & Expertise⚙️

  • OOP (Object-Oriented-Programming): Creating modular classes and implementing inheritance hierarchies for efficient, organized, and scalable code structure. Specializing in creating reusable components that maintain clean separation of concerns.

  • Client-Server Separation: Ensuring smooth gameplay through complex and strategic distribution of logic between client and server. Implementing secure data validation, optimizing network traffic, and a very challenging element - managing state synchronization for multiplayer experiences.

  • UI Effects and Tweening: Creating responsive and dynamic UI with sophisticated animations. Ensuring seamless transitions and developing a custom tweening solution is important for enhanced user experience.

  • Game Systems Architecture: A challenging topic - designing and implementing comprehensive game frameworks like round management systems, player state handlers, and progression mechanics. Developing scalable solutions that can successfully adapt to complex or growing player bases in a game.

  • Data Management: Proficient in both traditional DataStore service implementations to more advanced serialization systems for object state persistence. Creating robust save systems with fallback mechanisms if something goes wrong, and data validation.

  • Performance Optimization: Implementing Roblox Studios’ current best coding practices through strategic memory management, frame-rate optimization, and network traffic reduction. Creating systems that scale effectively with increasing player counts; this is important for player interaction.

  • Combat Systems: Developing sophisticated combat mechanics with hit detection, damage calculations, and synchronized animations. Creating engaging player interactions through careful balanced combat combat mechanics.

  • Game Loop Design: Compelling gameplay loops with progression systems, retention mecanics, and monetization integration are all important for having a successful game. Implementing difficulty curves and reward systems for more sustained player engagement.

  • Project Management: Experienced with version control systems, current development - practices, and team creating/collaborative workflows. Skilled in scope management and meeting development deadlines or milestones.

  • Asset Integration: While I may not be an artist, I am quite proficient in working with given assets, implementing animations, and creating modular systems that support varied content types.

Showcases📚

Additional Highlights💡

COMMISSIONS AND JOBS

  • Lead Scripter for Archkos Studio’s LittleBigPlanet recreation project, working alongside a team to develop sophisticated gameplay mechanics and advanced content creation tools.

  • Successfully developed and delivered a combat framework featuring a custom hitbox, punch mechanics, and smooth R6 animations, demonstrating a strong understanding of player interaction.

  • Served as a dedicated combat systems dev for a game development team, with intricate combat logic with robust client-server communications + anti-exploit measures.

  • Crafted an RNG card system incorporating probability management.

  • Created a comprehensive Roman Combat System featuring integrated sword combat, shield mechanics with parrying functionality, and projectile physics for spear-throwing, all within a unified combat framework.

  • Developed an advanced serialization system utilizing DataStores for persistent game state management, supporting complex level saving and loading mechanisms.

  • Crafted a high-performance CameraController module optimized for smooth player experience across device capabilities.

  • Currently spearheading development of Fishing Royale, a multiplayer competitive fishing game featuring strategic gameplay elements and progression systems. Entirely a passion project!

  • Successfully maintained consistent development schedules across multiple projects while still ensuring code quality and performance consideration.

KEY ACHIEVEMENTS:mortar_board:

  • Consistently delivered projects meeting within established timeframes.

  • Consistently exceeding client expectations of work.

  • Created comprehensive documentation for all delivered systems, ensuring maintainability.

  • Established efficient workflow processses at both an independent level to team-based development.

  • ALWAYS maintained robust error handling and anti-exploit measures.

Availability Options💼

I am available for commissions and freelance work during evenings on weekdays, and anytime on weekends. My typical response time is 24 hours, so you can expect timely updates and open communication. If you’re on a tight deadline, or need SHORT-TERM assistance, please reach out, and we can discuss scheduling options.

–>Please note that I am not really looking for long term positions; like a team. (If I feel like your team knows what they are doing, and I won’t be the only one doing tasks, then I may reconsider.)<–

Payment💸

Rates: I charge on a per-task basis rather than hourly, ensuring clear pricing for each feature or system. Prices will vary depending on the complexity or scope of the task, with simpler tasks starting at about 750 - 1000 Robux or $10 and more complex systems priced accordingly.
→ I mainly accept USD only through CashApp or PayPal. ←

Payment Terms: A 25% - 50% deposit is required upfront, and the remaining due upon completion and approval.

Refund Policy: I aim for high-quality work and client satisfaction. At anytime you do not like my services, I will consider a refund option if requirements are not met.

Currently Selling (Systems, Modules, etc):fire:

  • Serialization Module: ($2 | 200 Robux) Extensive features for saving in-game objects. Mainly for semi-experienced developers who need to save some time.

  • Roman Combat System: ($15 | 1500 Robux) A detailed, modular, and secure combat system that includes Swords that delivers engaging melee combat, Shields which allow for blocking and parrying; allowing for defensive maneuvers, and even a throwable Spear item as well. All animations are customizable!

  • Punch Combat System with takedowns: ($10 | 1000 Robux) A secure punch system similar to popular anime games on Roblox. It delivers a knockback system and 10 m1 moves, all animations are customizable. It also features custom takedowns once the enemy’s health is low!

Interested in buying any of these? Please contact me as according to the Contact section below this text!

→ At anytime you need help with the bought system, or something isn’t working right, don’t be afraid to DM me! ←

Contact🤝

If you’re interested in working together, have any questions or want to buy something from my Currently Selling section, please do not hesitate to contact me on the Roblox Dev Forum, or connect with me on Discord: ‘notnobody3261’. Looking forward to collaborating!