Judging by this comment here - It mentions “Roblox’s items” and “Off-sale avatar items”.
What if an NPC in my game is wearing some 2D clothes, and suddenly one day those clothes go offsale? Am I supposed to just check every single day to make sure the clothes haven’t been randomly taken offsale? My game has hundreds of NPCs in it, how am I supposed to check every single one of them every single day, just to make sure they’re not accidentally wearing something that’s offsale?
Additionally, in the upcoming UGC update (which is also bad, and should be reconsidered) it is mentioned that all existing UGC items will eventually be forced to turn into “flexible stock” items, meaning creators will have to actively pay robux to restock their items, else they will be sold out and essentially “offsale”. Was this possible problem ever considered?
I don’t think usage of Roblox’s own items should be restricted for developers. I can understand how this change is supposed to help UGC creators get more sales from games or whatever, but what about games that use Roblox items? For example:
- Games like Piggy, which use this offsale Roblox bundle?
- Obbies, which have a gravity coil at the end of them (which is a gear made by Roblox?)
And how are games supposed to comply with this change in such a short amount of time?? We have just ONE week to replace all potentially offending accessories/clothes in our games. Why the short timeframe, considering that with other policy updates, there was much more notice? With the audio update we had like a month or two to update all affected audios, and with the change to depictions of unplayable gambling, games had like three months from announcement to enforcement of the change.
At this point, honestly, I feel like giving up on developing games on this platform given the amount of poor updates lately, (UGC changes and now this) I wouldn’t be surprised if Roblox was to introduce another update next week charging users 0.20 robux every single time someone played their game at this rate /s /j
Please reconsider this update. Or at the very least give us more time to adapt our games.