I need something cleared up since its a huge aspect in my game. In my game, you can customise the character in depth (hundreds of different eyes, noses, mouths, hair, clothing), however these accessories are made by my team and will NOT be uploaded in the marketplace. Does this fall under this policy? If so, this completely destroys almost 2 years worth of work, sacrifices and funds.
If this is the case, this means it also applies to games such as Royale High and many popular RPGs that introduce the game with a character customisation. However, I am still unsure on this and may not be the case.
Edit: Iâve taken another look, and noticed you need to use CatalogSearchParams, which could suggest that the accessories mentioned above may not apply within this policy since they are not in the Catalog or Marketplace to begin with, however I would like this to be completely confirmed before I move forwards.
I love the part where Roblox made this decision with small game creators and the developer community as a whole in mind. This is honestly wild, and I hope Roblox reconsiders.
Judging by this comment here - It mentions âRobloxâs itemsâ and âOff-sale avatar itemsâ.
What if an NPC in my game is wearing some 2D clothes, and suddenly one day those clothes go offsale? Am I supposed to just check every single day to make sure the clothes havenât been randomly taken offsale? My game has hundreds of NPCs in it, how am I supposed to check every single one of them every single day, just to make sure theyâre not accidentally wearing something thatâs offsale?
Additionally, in the upcoming UGC update (which is also bad, and should be reconsidered) it is mentioned that all existing UGC items will eventually be forced to turn into âflexible stockâ items, meaning creators will have to actively pay robux to restock their items, else they will be sold out and essentially âoffsaleâ. Was this possible problem ever considered?
I donât think usage of Robloxâs own items should be restricted for developers. I can understand how this change is supposed to help UGC creators get more sales from games or whatever, but what about games that use Roblox items? For example:
Obbies, which have a gravity coil at the end of them (which is a gear made by Roblox?)
And how are games supposed to comply with this change in such a short amount of time?? We have just ONE week to replace all potentially offending accessories/clothes in our games. Why the short timeframe, considering that with other policy updates, there was much more notice? With the audio update we had like a month or two to update all affected audios, and with the change to depictions of unplayable gambling, games had like three months from announcement to enforcement of the change.
At this point, honestly, I feel like giving up on developing games on this platform given the amount of poor updates lately, (UGC changes and now this) I wouldnât be surprised if Roblox was to introduce another update next week charging users 0.20 robux every single time someone played their game at this rate /s /j
Please reconsider this update. Or at the very least give us more time to adapt our games.
Better yet, TF2 V-Script map. Speaking of, I might take up TF2 Mapping thanks to this. Using the Hammer Editor would be more enjoyable then developing on this platform now.
Yeah, I want to know this as well. I specifically use Roblox-made items in our game. We have specific playable characters with specific looks. They cannot choose the items to equip but instead choose an entire character. But these characters use Roblox-made hats specifically. Would really like some clarification.