Experiences using Marketplace Items - Policy update

Does this only apply if the player themselves are wearing it, or is it fine if they are being used somewhere else? For instance, an NPC?

23 Likes

Does this apply to classic shirts and pants? What if the person who made those is no longer active on the platform and I have no way to contact them?

Or, now that I think about it… replacing head specialmeshes with those of hats? (It made sense in a game I made in 2012, and still maintain…)

15 Likes

Yikes

First of all, what was even the main intent on this change? Everything is already going fine at the moment, and this policy will be devastating to experiences new and old on the platform.

And a weeks notice? Been loving the announcements today, what happened?

We must be vocal, if this change actually pushes we NEED to do something about it

65 Likes

This change is ridiculous.

Not only is this severely limiting to player expression in games, especially games that rely on player expression as a form of gameplay, giving developers 8 days to reimplement massive, crucial systems in order to abide with this policy is a cruel joke.

Many developers create as a hobby. This isn’t a change that requires a flick of property tab. This requires, in some instances, completely reprogramming systems integral to the game’s experience. This can’t be done in eight days.

Treating this as grounds for normal moderation action on a developer’s account is comical. I can easily see this being abused to get moderation taken on a developer for the crime of having obligations outside of roblox development.

I guess I’m going to have to decide between taking down my game, or failing my midterms.

Do better.

67 Likes

I don’t see how this improves anything.

33 Likes

Having only 1 week to change this is absolutely ridiculous. Think about games with a 2 week update cycle. At least 2 months would be way more appropriate, for sure when you want Roblox to be seen as a professional platform.

24 Likes

same I’m literally starting uni this week and have been given 1 week to make these changes to catalog avatar creator :upside_down_face::upside_down_face::upside_down_face:

Roblox, please give us more time to adapt to this change :pray:

66 Likes

this is actually the worst update ever

73 Likes

It feels like they saw the backlash Unity was receiving and tried to find a way to get a piece of it.

Maybe they should charge 20c to the developer each time you equip a hat the user doesn’t own? :sweat_smile:

82 Likes

I’m a marketplace item creator. I’m not going to speak on how this affects experiences, because I can’t. But this change is very much sounding like it’s going to be a nightmare on our end, too.

One notable question I have: In what manner does Roblox accept evidence of “evidence of your agreement with the avatar item’s creator to use their content”?
Is a personal message on Roblox acceptable? Can I make a list on my website of experiences I’ve personally given authorisation to? Can the policies actually outline examples of what is expected for evidence of agreements so that experiences using this content can have those references and not have their experiences taken down?

I certainly don’t want experiences getting banned for having my assets - and I don’t want them removing my assets “just in case” either, when it helps both of us (especially if they’re supporting me by allowing people to buy my assets in their experience).

49 Likes

How is this going to affect games like catalog games that revolve around creating and showing off outfits? Will this also effect games like trade hangout that revolve around items (limited items specifically) that showcase them and their values?

6 Likes

I dont really understand who comes up with these ideas lol. We literally cant make games anymore because the TOS is so bloated with niche rules that make absolutely no sense. Absolute shambles.

25 Likes

Also, a weeks warning? Seriously? This shouldve been 3 months minimum.

20 Likes

Yep. I have midterms as well this week, a week’s notice is quite shocking to me. Can they give at least 3 months here? These changes are quite drastic for catalog-based games or— frankly any game that uses UGC at all.

11 Likes

You recently pushed a change that adds a 100 calls per second experience-wide rate limit for AvatarEditorService. How are larger catalog games supposed to check an entire inventory and display these types of user interfaces to every player that doesn’t own a variety of items, whilst also performing catalog searches?

What happens when inventories cannot be fetched because of service errors? Are we expected to fill the users screen with purchase prompts for items that they know they already own?

If you’re serious about this policy change please improve the AvatarEditorService so that it can reliably return useful information to the developer without requiring multiple calls from different methods for valuable information. :SearchCatalog() could include an ‘Owned’ value with each of the assets/bundles that it returns (rather than needing to send an extra :GetBulkDetails call); this would save from needing to load multiple pages of an inventory to check for one or two items that the user might look at.

34 Likes

I feel like this is going to become rather annoying, constantly receiving prompts just to try an item on your character. Wouldn’t say I agree with this change, and not sure what Roblox was thinking that made them decide to push this update.

15 Likes

Can’t wait to be required to make character displays prompt a purchase for their outfits, yeehaw.

8 Likes

mutual respect

I can’t say that I feel very respected knowing that I have 8 days to scramble with my team to rework significant components of our game fund project that has been in development for several months.

18 Likes

So I’m just supposed to ban all items in my game? Got it. I’ll make everyone a gray character, that’ll fix it!


oh wait I’m not allowed to use that face as its offsale…

132 Likes

Literally shaking and in deep concern for this change as it completely renders a system we’ve been working on a project for 3 years will be shot down in just a week.

32 Likes