Experiences using Marketplace Items - Policy update

Do I read this wrong, or does it say that they canceled the Policy?

Regardless though, my thought process for this regardless whether it was canceled or not. Is to still put like a UI, with “Credits” for UGC’s used that I do not own or have an agreement with.

Where I just list them up with a purchase prompt, somewhere in the game. I am not gonna put floating Drones that fly to a player advertising that 24/7, that’s too extreme.

I believe it should be eventually as good as when you want to observe what another player is wearing on their avatar. (Which isn’t something that is 24/7 advertised, which is good)

 

This should support and respect the original creator of the UGC. If that’s not enough, then they do not value that at all and should not even receive support in the first place.

If that’s not good enough, then I will cry, literally.

 
 
I’ve met UGC Creators that do not deserve the respect, regardless though if I use it, I put it in credits. There’s a few UGC Creators that abuse a lot out of the UGC Program, along with advertising their creation in other games, flexing as much as possible, It’s sad for me to observe.

 

Regarding putting things in credits from UGC Creators that managed to IP rip-off something… Well, rule is I put any UGC I use in the credits. If the UGC creator copied an idea, it shouldn’t be my fault, if I wasn’t able to tell where it was from.

I would remove it though if it was an issue, but I have no clue how one gets notified about that.

 
 
 

I’d encourage anyone else to think the same way eventually. I totally understand the intention behind what they tried to do with this Policy. Eventually they went too far with the enforcement and unpredictable automoderation consequences, that even I fear. I agree with that.

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the ugc program is a disaster. roblox moderated for for 2 days and then just left their ai to do it, but their ai couldn’t detect bad stuff to save its life, because the ugc program these days is just a flaming trash heap of copyrighted characters, such as Mickey Mouse and Elmo, and even really horrible stuff (one time there was literally a ugc item named “child predator” or something like that)

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I think, unlike Valve Software and the Counter-Strike: Global Offensive and Counter-Strike 2 Steam Workshop Submission for Weapon Finishes, which involves often a careful selection process.

Roblox had UGC Applicants, where they verified the integrity of a person once only. Then allowing them to upload anything at any time.

Issue is that some have managed to destroy this trust, unless it was unintentionally.

 

It’s a mystery how people like that managed to get into the program, compared to others. But it’s probably similar in other places.

Scammers managing to get fake identity to register domains to abuse them. And here it could be acting nice to get in and then do bad. :person_shrugging:

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headpets moment bruh, never forget what they did, ever :sob:

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Ratio on a devforum site is wild :skull:

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Not to mention I even found a whole group dedicated to UGC hats based around Super Why, Curious George, and Garfield all the way back in August.

Or even that one Cap’n Crunch item that went viral.

They’ve been doing our childhood characters dirty!

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I’ve seen that one too, it’s really low that they’re just stealing our childhoods like that

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It’s working though, right? I’m not active on twitter/“X” for my sanity so idrk how “ratio’ing” works

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It is no secret that this announcement was the single most embarrassing moment in the history of the platform. (I consider the 2022 audio changes the second most embarrassing moment)
Here, they had absolutely NO idea how significant it would’ve been if this policy went into effect as scheduled and if you notice, they refused to provide any tips on how to be ready within just seven days.

We might as well ask who green lighted the proposal in the first place?

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I personally hope this policy update doesn’t return. Or at least if it does, it’s drastically improved. I trust that this will be fixed when/if this change returns.

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Mate it’s been 20 days and nothings been mentioned anywhere in regards to this

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Likely an intern who didn’t know any better, or someone looking to increase Roblox’s profit margins.

The update appears to be dead and in the ground from what it seems, but who knows, maybe Roblox is still trying to work on this update.

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Please don’t speak about this ever again!Sorry for the bump, I didn’t realize. :confused:

No, don’t apologize. We need to let Roblox know that we will not be silenced.

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Look, with all due respect, this controversy died nearly a year ago. At this point, it’s safe to say that this is over with.

If they do this kind of thing again then we can kick up another storm, but till then there is no reason to revive dead drama.

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I agree with the sentiment, it’s always a good idea to be on the lookout if roblox tries to be sneaky and silently implement this whole policy piece by piece.

Any update that requires developers to implement something in their games should be seen with utmost suspicion.

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Until Roblox explicitly states they are cancelling the policy rollout, I wouldn’t consider this issue resolved.

Hitting the pause button on a TV remote implies you can hit the play button to go right back to watching. In this metaphorical sense, we want Roblox to hit the “stop” or “eject” button.

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Especially when it’s a policy change that takes effect within a couple weeks, giving developers barely any time to comply. A company as large as Roblox’s should understand that adapting to rule changes isn’t supporting that can be done quickly…

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roblox is basically just the romulan justice system at this point.

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It’s been a full year ever since you guys paused it… Please don’t unpause this and forget about this completely. Those are my kindest thoughts. Also, sorry for the bump.

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