Any rpg/adventure game has this problem. It should be obvious to ROBLOX that the terms laid out won’t work.
I think ROBLOX should require content creators to choose from a list of pre-defined licenses which specify the terms of use for every piece of content in the catalog. Had ROBLOX allowed picking between public domain, CC With Attribution, ROBLOX Avatar use only, ROBLOX Commercial License Use In Game Only, etc. the current mess could have been averted completely.
Bad update, you guys got ratioed and skill issued.
Please revert this update already, unless you want your platform to fall off, rot and die.
Exactly. I’m not sure why this wasn’t a thing from the start.
I think this is a little much what Roblox is trying to do to protect creator IPs. Especially when it puts pressure onto the developers with a risk of getting moderated for allowing ANY community-created catalog items to be worn without the user owning them.
I cannot take this, there has been so much horrible updates. Pleeaaase stop it.
Sorry for the meme but it kind of fits my reaction to this.
You’re wrong, UGC creators could DMCA before this policy and Roblox will actively enforce it.
Oh wait, what’s that? Roblox showed a gif of a character trying on accessories that proves this point wrong. So you don’t even need permission from a UGC creator to allow trying on items in your game, amazing!
The whole point of the example you gave is to get prompted for buying items which they’ve tried, so what’s the point of this point?
So you’re saying asking permission for something you don’t own is impractical, how do you come to that conclusion? That’s mad.
They are though, why would people buy UGC if they could get it for free in a game? Clearly you’re stealing the market share of someone else’s IP.
This policy isn’t just for Avatar editor games, this is for all games. Roblox is not just singling out Avatar creator games.
If someone stole your stuff and put them up for sale in their yard sale would that be ok too?
A DMCA is always ‘warranted’ if you’re using someone’s IP without permission.
No man, you shouldn’t justify doing illegal things now. That’s wrong.
You have yet to give a single example of this.
Although there are many other concerns, my main concern is how this will impact the barrier to entry with development.
Many people, such as myself, are not experienced in terms of modelling or texturing. Many people use Roblox Assets (usually official ones such as classic faces or classic hats) to fill gaps in their game that they can’t fill on their own. Hiring Modelers is expensive and time consuming, and learning Modeling can be tedious to some people.
A change like this would be catastrophic to both new and old devs, ultimately lowering the likelihood of people continuing to update their games. or choosing to start developing.
Barring off OFFICIAL assets simply because they are off sale is unproductive and will not improve IP protection in the slightest.
Although this change got postponed, it’s honestly frightening to see that this is what is in your plans for the future of Roblox. Proposing or going through with controversial changes such as this one will make the platform unstable, with people simply quitting because they can’t guarantee that their game will be ToS future proof.
In short, the mere consideration of this policy is a horrible sign of what may come in the future. Please listen to feedback and do not push this policy in any capacity.
That isn’t an example of a game being taken down by a UGC creator’s DMCA, or even a DMCA being issued.
That doesn’t matter, the fact that a UGC creator can DMCA is enough.
No, it isn’t. Provide an example of a UGC creator DMCA requesting a game for using their assets. If you can’t, then either
- This isn’t and never has been an issue, and Roblox’s policy change is unnecessary
or
- The policy change is a radical shift in policy contrary to your assertions because UGC creators have never had any impetus or grounds for DMCAing a game.
Did you read my screenshot of the Roblox Terms of Use?
Did you read literally any of my message? Quoting fragments of a sentence out of context to avoid the question I’m asking isn’t very productive for this conversation.
I’ll clarify:
If you are asserting that UGC creators have always had the ability to DMCA for misuse of their assets, and you’re also asserting that such misuse is a massive problem that is harmful to UGC creators, then logically you’d be able to easily find an example of a UGC creator using their right to DMCA against a game that uses their assets, right?
Additionally, if such is the case, then this Roblox policy change is completely unnecessary, because the issue is already solved, right?
And if this is not the case (either misuse isn’t an issue, or creators don’t have the ability to DMCA), then especially in the former case, this policy change is ALSO unnecessary.
Why are you still saying that UGC creators can’t DMCA when I provided you PROOF? Am I really taking you out of context, or are you being really ignorant? You are fine to say this policy is unnecessary but you are literally moving the goal post. If this update is unnecessary it doesn’t destroy all games like people are making a big fuss about.
I literally didn’t say this. It’s clear to me that you don’t want an actual argument, so this will be the last reply you get from me. If you want to defend this policy change, then good luck to you.
Why are you making hypotheticals about something that has already been proven? Clearly you’re the one who doesn’t want a constructive discussion.
This idiot is an obvious ragebaiter. Just hide his posts and ignore him.
Everything about this change just goes against what Roblox used to stand for, because apparently it no longer stands for it.
These type of changes literally strain smaller developers and kill off small studios (the Corporate dystopia vibe is hard on this one).
You are expecting developers to meet an idiotic deadline of 8 days for something that can possibly take days, or even weeks of work despite the fact all those projects were made without a prior notice about this impending doom of a change.
What’s even more baffling is the fact this change could even damage bigger experiences, which usually have a bigger say with Roblox’s shenanigans, as proved by some notorious developers replying in disappointment (like @Cindering).
A Company going public as usual sells its community support for quick money, this shouldn’t be the case for this platform, because the community makes your platform playable to begin with.
Do better, Roblox.