Experiencing Delayed First Hit: Issues with Soccer Ball Performance

I’m not sure how to describe it exactly, but when I first hit the soccer ball, there’s a noticeable delay compared to all the subsequent hits. Please also make sure to have your audio turned on, so that you can hear the sound of the ball being hit.

Seems like network delay. Are you applying the forces serverside? Who has network ownership? etc.

The network ownership is set to nil, and yes, I am applying the forces on the server side.

You should set the network owner to the person who last kicked the ball. If that doesn’t look good or the forces don’t work on the server, then nevermind. Since there’s only one player, this might not be why it’s lagging.

If I were to set the ball to anything other than the server, it would look glitchy. Additionally, the delay only seems to occur during the first hit on the ball when the server is created.