Hello everyone! Recently, I’ve made a fire propagation system, which I thought was cool to show. Any kind of feedback and/or criticism is appreciated.
It looks great, but you could improve it by making the parts that were burning after some time to put out the fire, and then maybe destroy them, u should post your code aswell, most of the time the people in the forum help you with a cleaner and more functional code. Good Job thats a really nice idea!!
It does in fact destroy parts that were caught on fire, however, it takes a while, for instance, metal takes 60 seconds to completely burn and then destroy, and on the other hand, wood takes only 2 seconds to destroy. And in case you want to see the code then I’ll link the file here:
If you want to use it in your game, please credit me
Propagation.rbxl (26.6 KB)
This is really clever! so does it like, check for blocks nearby to be caught?
Yeah, if it’s within a specified radius (5 studs default) then it will.
Updated the code, removing a lot of bugs, and even added several new stuff, like players actually being able to catch on fire, etc.
I might make an #resources thread, completely opensourcing this
Propagation.rbxl (27.7 KB)