Experimental Fire Propagation

Hello everyone! Recently, I’ve made a fire propagation system, which I thought was cool to show. Any kind of feedback and/or criticism is appreciated.

5 Likes

It looks great, but you could improve it by making the parts that were burning after some time to put out the fire, and then maybe destroy them, u should post your code aswell, most of the time the people in the forum help you with a cleaner and more functional code. Good Job thats a really nice idea!!

1 Like

It does in fact destroy parts that were caught on fire, however, it takes a while, for instance, metal takes 60 seconds to completely burn and then destroy, and on the other hand, wood takes only 2 seconds to destroy. And in case you want to see the code then I’ll link the file here:
If you want to use it in your game, please credit me

Propagation.rbxl (26.6 KB)

This is really clever! so does it like, check for blocks nearby to be caught?

1 Like

Yeah, if it’s within a specified radius (5 studs default) then it will.

2 Likes

Updated the code, removing a lot of bugs, and even added several new stuff, like players actually being able to catch on fire, etc.

I might make an #resources thread, completely opensourcing this
Propagation.rbxl (27.7 KB)

2 Likes