Experimental NPC Assist AI

So, recently I’ve made an AI. And I am not sure if it is good enough so far.

NEW VERSION IS AT THE BOTTOM

Any feedback appreciated.

I am doing this for the first time in my life - the AI.

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Wow, this is really impressive! I don’t even know how this is possible lol. I have one bit of feedback though, mainly just on the GUI. The fade towards the edges makes the longer bits of writing harder to see, because of the dark environment. I think a very slight fade would be fine, but nothing too extreme.

Great job, keep up the good work! :heartpulse:

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It is simple pathfinding, you can find the mechanism revealed in Dev Log #1
Can you explain it a bit more, the UI feedback?

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which is the npc lol i dont know who is the npc

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The person which looks like a pirate.

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oh that? lol . i think thats animated not ai but if it is then a really good work on it

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It is not actually animated, only animation used is the ledge climbing animation actually.

ooh good work then is it for your infection game?

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Yeah, it’s for Left Behind. I will implement a shooting mechanism to it too (So it can shoot enemies)

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yeah cool you can use ray casting!

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Finally made the AI, I’ve actually made it right in the day I released the #2 vid, but… I did not have time to upload it, here is the video:

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