Although is seems harmless in some cases, this exploit is used to replicate fully invisible UGC such as bundles. This is very unfair when it comes to some games.
I don’t think this should work for bundles, just for accessories. I’ve made a post about something related to this and mentioned that.
Also I believe accessories should only be allowed to have between 0-0.5 transparency or textures having all pixels with the alpha level higher than 127.
This would make sure that invisible characters can’t be created & also allow users to create transparent accessories. It would open up a bigger market to creators and allow more users to express their creativity & create avatars the way they want.
It is possible to upload “transparent” bundles with this “exploit”, but I do not see this method creating any problematic bundles given that this has already been done and doesn’t create any outstanding effects.
Personally, I believe this whole “exploit” should be a feature instead, it opens up a lot of creative opportunities for creators, and doesn’t yield any performance, moderation, or gameplay issues.
I linked a bundle showcasing the invisible properties applied to the head. This can be replicated with other body parts and can potentially lead to unfair bundles being created.
This could be a feature, but it is being used maliciously to create items that mostly copy other invisible items created by Roblox. Most of the meshes and textures on these are completely stolen.
One of the replies on this feature dev forum post just shows how some creators or Roblox would not want this on their platform and how it could cause problems.
I’d say Roblox should keep this as a working feature, but add a specific validation so the texture can’t be over a certain alpha to prevent fully/too transparent of items to be made.
I don’t think they will add it as a feature. Look at the above message where I linked a few of the reasons why they wouldn’t and why this could be a problem.
So why don’t people make scripts to stop it from being in their games? I already told you the fixed validation. Also, there’s already a bunch of Roblox items (onsale ones too) that are translucent so what would be the issue with “expensive rendering”
If you have questions about another person’s post, go ask them. Making scripts in every game on the platform that wouldn’t want this kind of UGC would be unnecessary.
The issue is that you’d have a lot more items suffering from these problems, potentially multiple players in a server having a full avatar worth of them.
It’s not currently possible to do so without some really hacky workarounds. Roblox has no in-built way for us to analyse textures that we have not created ourselves.
I wouldn’t call this an exploit, calling this an exploit is lowkey going too far.
Roblox themselves use this same little trick to make there items transparent, which was how this whole “exploit” was discovered
Here is an example:
So you know that Roblox uses this exploit themselves or are you just saying that. And do you think Roblox would just be able to allow themselves to upload those accessories because they enforce accessories rules?
I know that they do because as I said, thats how this whole trick was even discovered. Forget the fact headless clones can be made. I think roblox should still allow us to create transparent items to some degree as @idelww mentioned earlier.
If your going to suggest a feature, do it in the correct place. Don’t respond to a bug post about something you want to happen.
If a billion dollar game company can’t handle a few translucent meshes then that’s their problem. If it’s not possible to stop these items in your game without “workarounds” then make it a feature so you don’t have to do any in the first place, also if you set the transparency back to 0 on a glitched item then it turns back to normal so I don’t see any issue. Again, Roblox already has their own translucent items they made themselves so.
This is a case of someone reporting only because they arent profiting off of it, this isnt a legit bug report. Especially when the person who “reported” uploads lim copies, transparent ugc doesnt hurt anyone this is just a greed report lol
To clarify, you implied a bit earlier that the texture itself should also be able to be used to input transparency into the mesh:
This was the part I was referring to. Of course it is simple to revert the Transparency property, which isn’t personally my concern in terms of developer control; rather, my concern is that we can’t analyse textures for Transparency to catch those items out. In fact, one item on the catalog appears to seemingly use that exact trick to obtain its translucency rather than the Transparency property.
Translucency is just naturally more expensive to render since you still need to render and depth-sort any parts behind the object, too. I’d recommend checking out my reply in the other topic if you haven’t already since it goes into a bit more detail about why Roblox’s current approach for translucency makes this difficult to acheive without visual artifacts; these are long-standing implementation details which have unfortunately existed and stayed for years afaik.
This behaviour isn’t documented anywhere. Maybe it is intended, but in that case, we should ideally wait for a staff to confirm it.
This can impact developers’ experiences, even more around the fact that many developers don’t/didn’t even know that this was a potential concern to worry about! Translucency is still very much hacky on Roblox, and it very much shows with a lot of broken enough behaviour when used in many cases.
Yes, and it should stay that way. Roblox should be the only one who can upload transparent accessories.
It’s already unsurprisingly being abused by UGC “creators” who are copying semi transparent Roblox-made accessories and limiteds with this bug which is unfair on the people who own the original items as the accessories will become less exclusive and therefore less valuable, causing them to lose money/robux.
Even for non limited semi transparent Roblox-made accessories, it would still ruin and devalue their exclusivity. You are not entitled to this feature.
I would have to agree with @EmperorDitto here. The fact that Roblox has already made the decision to extend the UGC program out publicly available for almost all, I believe was their part in enhancing and diversifying the Roblox catalog, noting that even with the current state of the catalog there are people who exploit certain bugs or glitches to their advantage for unintended purposes that Roblox had decided to make User-Generated-Content production publicly available.
I doubt Roblox would create a transparent accessory feature just yet as it can lead to more issues that are just not worth it as of now that have also been mentioned by @Abcreator like moderation of these items, “expensive rendering”, and games that can be unfairly or unintendingly played of the creators purpose. Maybe in the future there can be implemented a better system for semi-transparent items, as for now Roblox has better things to be worried about and should firstly remove or fix whatever method the “exploit” uses to create transparent items, as the catalog is rapidly being filled with them.
Lastly, I do not believe it is game developers responsibility to fix items that creators are making with this transparency “exploit”. If creators are using ways unintended by Roblox to create transparent items then they should be removed and not be extra weight put on developer’s shoulders. Roblox’s decision to publicize creation of accessories, bundles, and more I believe was a good decision for Roblox itself and it’s future, but has proven to not be perfect because of the constant glitches, bugs, exploits, debates, arguments, and whatnot. It is not time for Roblox to allow everyone to make transparent items, and rather should fix this “exploit”.
TL;DR: Patch/remove whatever method is used for creating these transparent items, do not create publicly available transparent items YET, and it is not game developers’ responsibility to fix these items in their games.
Roblox, please fix this!