I am creating a game where there are Jet Skis that are spawned.
If I parent the vehicle to the player’s character or give the player ownership to it, then the exploiter can teleport the vehicle to the lobby and disturb other players with the vehicle.
However, If I give the ownership to the server, the jetski ride appears a little choppy / laggy to the player, which results in an unhappy experience to the player.
How can I do both of these while keeping exploit prevention in mind?