Exploit Prevention

Need some thoughts here.

I have a game where you need to stand on a platform in a game area, fall off, you die.

Exploiters can in theory just teleport out.

My main option I am thinking is to define a 3d space on the server that when someone leaves it while on the playing team, they get killed.

It’s not ideal but its one of my options.

If anyone has any better shouts, let me know below.

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You could try having walls under and above the map that kill the player if they touch it

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you could create a invisible part in middle of the platform that checks for the magnitudes of players in the match and if their magnitude exceeds a certain maximum limit then it kicks/bans them

Most reliable would be to use a zone detection like Zone+ on the server side. This will at least prevent teleporting out.

Exploiters could also anchor their character, set their hipheight, tp upwards immediately if they fall off, etc.

Is it really worth the effort to try to patch any cheating method when it doesn’t affect other players? Sounds like a time sink

In this case, I suggest you use chickynoid.

Client can destroy the part.

This I can work with.

Yeah I could use zone+ I am familiar with it, it certainly is the best way to determine and area.

It can effect players.
If an exploiter is on the playing team and tps out the area where they can die, they can postpone rounds for as long as it takes for the last person to die.

Never heard of it.

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As other person said Zone+

Also to prevent them from standing in air or anchoring character you can add some checks on server-side (I mean’t check if they’re floating too long)

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Chickynoid basically prevents all physics based exploits, you should definitely check it out.

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