Exploiter lagging the game

I don’t think so, it’s a DoS attack, that’s what I understood

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Please don’t flag the post for I can keep this as proof, thanks!

hmmm. Idk this kid is like some super hacker. Maybe your developer is giving him the panel. As every hacker story goes, those who give in loss, and those who report win.

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I don’t have any developer,aswell as contractors, as I said, I think it’s DoS attack.

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Do you have any HR/SHR admins who could be part of this. Make it public again, and check the logs and exploitlogs when he joins. Make sure to block him and ban him also. That might help.

Just add a script that kicks alt accounts like

when someone joins the game and his account age is less the 3 weeks kick him.

He is quite obviously abusing a flaw in your client-server communication, causing server-wide lag.
Add prints in your remote events to find out what he’s doing; it’s either that or hes abusing something else (check if there’s a huge amount of parts being added for instance).

You can’t really do much about this situation without roblox helping, the only thing you can do is break up any communication way possible with him, ban him out of your discord server, take everything back you’ve given him, tell him his main account stays banned and block him on discord until roblox eventually takes action and hopefully ip bans him which will result in all his alt-accounts be terminated which will be a huge punch in his face if he sees that all his alt-accounts are terminated, and hopefully loses interest in exploiting, remember he’s a kid and he will continue as long you give him attention.

(I hope this can somehow help you with your problem)

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He has a paid VPN so I don’t think they can IP ban him :confused:

The ip ban will not last long but it will terminate all his accounts he owns, this only may be temporary but hopefully it will make him loose interest in exploiting if he sees that all his alt-accounts are deleted

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I also don’t know how you scripted your client → server scripts, just remember do not trust the client, an exploiter can ignore localscripts and can fire events. ( :FireServer() )

Every script executor is a localscript
Also go look if fe is enabled FE is inside the workspace service