Currently users can go to %localappdata% and then open the “Roblox” folder, Go to Logs, open the most recent. You can then see the server IP and port.
This allows users to DoS the server they were in. This is unpatchable from my understanding, but is there any way I could fix this? Users have been DoSing my game servers all day.
Preventing people from seeing the IP through the logs isn’t going to stop it. You can use built in windows tools to see connected IPs based on application.
Plus, having the game servers ip is important to the engineers sometimes as there may be issues with those servers in particular.
There isn’t much Roblox can do about DoS attacks, they already have good systems in place I assume, but if it’s attacking the game servers UDP socket, they really would just have to up the firewall rules or something.
Pretty sure since they are using (Amazon servers??? or one of those services) they can easily switch to another server if one is being attacked. (I’m prob so wrong)