I am working on a custom health system. With a custom health system, I had to change how the reset button works using StarterGui:SetCore(“ResetButtonCallback”).
The issue I am having is with firing the remote event. When I fire the remote event, the server kills the player. So, wouldn’t it be extrememly easy for an exploiter to loop through the player’s and fire the event and kill them all? This function only works on the client only so what are my other options to prevent this?
Thanks.
if you have it set so it only kills the player who fired it, then no, exploiters can NOT kill other players with this. Exploiters only have the power to do things from their client meaning they can not fire the RemoteEvent for another player.