No, it cannot be “exploited”. Anything changed with a local script will only impact something locally. Everything can technically be controlled through scripts (properties, attributes, or any instance). Just think of attributes as a property.
The CFrame of the character will replicate but not the properties themselves. The client controls their Humanoid and its HumanoidStates. If, say for example, WalkSpeed was changed on the client, it’ll speed up the Humanoid but the property will not replicate to the server.
And how is that relevant to the discussion, the point of the post was to invalidate the claim that anything from the client does not replicate, explaining the reason why it does replicate is irrelevant.
@dukzae My post can only be misinterpreted if you are unfamiliar with how the client-server model works, obviously the properties could not replicate. Nothing in my post is worded incorrectly.
Convenient that your post was edited, leaving only the part about physics replication. Don’t try to hide what you worded incorrectly from the post, and instead try to learn from it. I’m gonna leave it here because at this point it’s nonsensical arguing. If you do however wish to continue further, please do so in DM’s as the OP has been solved.
I did not word anything incorrectly, I just decided to remove a line. Just because my post can be easily misinterpreted by you , doesn’t mean it is for other persons - but I understand that you may be new to development so the terminology may have thrown you off . Please refrain from making anymore posts under this thread - thank you!