This is NOT for exploiting, this is for stopping exploiting for developers. It works by faking a injector where you can run code and see if it triggers your anticheat.
This is @tyridge77’s InGameExplorer but with a shrunken code size by removing duplicate libraries and includes @SQLanguage’s xAPI functions.
--[[
- NOTE:
This version is modified by @bitsplicer (aqzp on discord) and includes xAPI by @SQLanguage for including exploit related functions.
- CODEOWNERS:
* @tyridge77 (Original Version)
* @bitsplicer (Modding)
(dependencies:)
* @SQLanguage (xAPI)
* @Reinitialized (vLuau)
* @Rerumu on GH (FiOne)
* @optimisticside on GH (luauL)
* @Eltobb (Fusion)
- CHANGES:
* Duplicate versions of vLuau have been merged
* A new reference/API menu that allows you to see what functions you can use
* xAPI exploit function integrated into the color
- ORIGINAL README:
This is a game explorer and properties window for in-game debugging purposes
It is only intended to be used for developers of an experience
-- Setup Instructions:
1. Drag InGameExplorer script to ServerScriptService
2. Set up Permissions and Keybind modules to what you desire
There's a plugin in here too which you can use to import properties and attributes of changed things in-game back to studio
Save ImportPropertiesPlugin as a local plugin if you want to use this
Feel free to tweak as needed, and report any bugs to me(tyridge77#5390 on discord or https://twitter.com/rblx_tyridge77).
]]
What is the purpose of this? You’re not at the CheatForum.
If you use exploit simulators like xAPI, you must have control over the game source already and can just add the original explorer module. That would give you advantages like the client/server view.
Purpose of this is emulating an injector. xAPI already did this and is very helpful for me to test the anticheats I develop. Integrating this with InGameExplorer which I use for testing improves my workflow.
This could also happen due to Roblox automatically detecting the use of getfenv and setfenv in your resource, which Roblox thinks is malicious, and which xAPI uses quite a lot.
If the content is still not up after a few hours consider hosting XIGX on github instead of the creator marketplace.
This is baseless criticism and is only going to push people away from a potentially useful resource. This is just merging two existing resources together/making compatible.
I dont see any reason to have this considering how risky roblox moderation is to begin with. anticheats would only be useful nowdays for character behavior as with good security practices you wont usually have to worry about any server sided exploits.
This is to test from an exploiters point of view. I use this a lot because I can protect my game from hook functions for example. I don’t really care about what Roblox moderation does, they can take down the model if they want. This is not intended to be uploaded to a game, just to be kept in studio,.