Explorer does not properly deselect items

The Problem

When using the Explorer window to deselect anything, it will fail to do so. It will appear in the window that the item is no longer selected, but in the Properties window and in the actual view of the world, it is still selected. The only way to deselect the item(s) is to click in the actual world space.

Happens with 100% certainty as far as I can tell. I’ve noticed this since the latest update to Studio.

Video Evidence

Reproduction Steps (I doubt this is necessary for something so simple)

• Open up any game in Studio.
• Make sure your Explorer window is open.
• Select anything from either the explorer window or in the actual world space.
• Attempt to deselect it from the Explorer window only.
• Notice how it will still be selected even though the Explorer window thinks it isn’t.

14 Likes

Edit: It looks like there was actually an incorrect behavior change here and I was mistaken. The old behavior never caused me any problems.


I prefer the current behavior. I don’t want clicks in the explorer when trying to traverse the tree to deselect the selection I’m building.

Do not change this. Preferably the interface should instead display the selection properly and consistently.

1 Like

Hey ShadokuSan,

Thanks for the report, we are taking a look.

2 Likes

This new behaviour is garbage, I cannot work like this, it is annoying dealing with past selection adding up to the current selection. plz fix.

3 Likes

Yeah I hate that behavior. Also when I select children of instance, the explorer duplicates instance itself as well, instead of only children that I have selected.

1 Like

Roblox should add option to enable and disable this behavior because a lot of people hate that behavior and some of them don’t so, there should be an option.

This behaviour is a problem for deselecting. Very often I find myself not having anywhere to click in viewport to deselect because you can only either click on the sky or a locked part. Locking parts is a hassle.

1 Like

This bug is also happening with Gui Elements.

So glad I’m not the only one experiencing this. It also bugs out my gui elements.

My bad, this was my change. Reverted it, things should work correctly again.

What happened: The Active item of the Explorer was always staying selected, because I forgot that it remembers an active item to shift-select relative to even when nothing is selected.

7 Likes

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