I initially talked about it here:
[quote]After some time I encountered an issue; when there are a load of objects in the explorer, studio gets incredibly slow. Controls start getting delayed/ dropped, fps drops, but when I open a script editor it becomes really smooth again. (And there’s no lag when manipulating objects inside Explorer)
When I hop out of script editor/ start page and back into the instance, the explorer stars making everything VERY laggy again.[/quote]
Here are some screenshots of status windows in different scenarios
1: With barely anything in Explorer
(Apologies for overlapping windows)
2: With a fair amount of things in Explorer
[spoiler]
External Media
I wasn’t lagging horribly this time, aside from the time I try to call Select Children or Alt+Clicking on a child that isn’t visible from workspace[/spoiler]
3: On one of my actual games
For some reason when I have this debug menu open, any time I’d be lagging studio instead freezes up, so I’m unable to take snapshots of when it’s severely lagging.
It seems that when there are objects in more places (ServerStorage, ScriptService, ReplicatedStorage) that there is significantly more lag. Moving camera around is very choppy, and selecting parts/ clicking and dragging out a selection box severely lags the game.
Unlike classic Studio as well, once I select an object in Workspace, it shows ALL other objects that are a direct child to Workspace. (Where as classic studio only shows what you have ever specifically selected within that session)
Perhaps we can either get options for this?
Or maybe there’s something up inside the code running Explorer… Something that could be made more efficient… I have no idea, which is why I’m posting this here.
Computer specs: