The Explorer Plugin has shown an error while I used the command line to organize some assets back into the game.ReplicatedStorage.Bundles folder with this command
for i,v in workspace.Boids:GetChildren() do v.Parent=game.ReplicatedStorage.Bundles[v.Name]:FindFirstChildOfClass("Model") end
00:38:11.275 > for i,v in workspace.Boids:GetChildren() do v.Parent=game.ReplicatedStorage.Bundles[v.Name]:FindFirstChildOfClass("Model") end - Studio
00:38:31.657 ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Networking.createSession.RootStateUpdating:25: Instance added to parent we don't know about: ,v" (datum.id = ds") - Standalone
00:38:31.657 Stack Begin - Studio
00:38:31.658 Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Networking.createSession.RootStateUpdating', Line 25 - function instanceAdded - Studio
00:38:31.658 Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Networking.createSession.createSessionSearching', Line 236 - function receiveSearchResults - Studio
00:38:31.659 Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.Explorer.Explorer.Networking.NetworkedRPCInterfaces', Line 143 - Studio
00:38:31.660 Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.GoodSignal.GoodSignal', Line 38 - function acquireRunnerThreadAndCallEventHandler - Studio
00:38:31.660 Script 'ExplorerPlugin.ExplorerPlugin.Packages._Index.GoodSignal.GoodSignal', Line 53 - function runEventHandlerInFreeThread - Studio
00:38:31.660 Stack End - Studio
I assume any bugs and errors with Native plugins or modules in studio are important to report