"Explosion could not deform terrain; Extents cannot be empty"

I am starting to develop a battle game for my group, but I am scripting weapons before anything else. Right now the game is just a baseplate with some dummies, and I hosted some test sessions regarding killfeed, gun functionality, etc.

One problem that happens almost every minute is a random large lag spike, despite it just being a baseplate with guns only and no other script.

I checked the console, and this appeared:

There is also a grenade tool, which I think this error comes from.

How can I fix this? Is it just a simple change of ExplosionType?

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Do you have terrain in your game that you’re trying to modify with an explosion? If not you can set the ExplosionType to NoCraters.

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