Explosion Module Kit link here
Explosions with extra features like this are quite common, so i made this small module which handles the basic stuff, such as:
Line of sight check
Damage humanoids
Effects (1 included)
Replicated BlastPressure
Replicated DestroyJointsRadiusPercent
And all of these are optional! Here is how a simple explosion can be made using this:
Explosions.MakeExplosionFunctionality(5, 5, 1500, Vector3.new(0,0,0), 1, true, true, nil)
This creates a explosion with a radius of 5, 5 damage, 1500 blast pressure, at 0,0,0, with DJR percent of 1, which checks for line of sight, using the standard roblox explosion effect
16 Likes
i also noticed it uses flipbook particles, not bad at all.
1 Like
ive been working on this alot, updated version coming soon enough
Looks pretty cool so far, but I cant find the explosionbasic5 thing that it says to use
Forgot to include it apparently because im dumb, heres the link ExplosionBasic5 - Roblox
this is very cool, but i got a question, the explosion starts at position 0,0,0 for some reason
Un_Do45
(Kanzou)
January 16, 2023, 4:21pm
#7
Boom.MakeExplosionFunctionality(25,5,Vector3.new(0,0,0),–>POSITION pos,1,true,false,game.Lighting.ExplosionBasic5)
Sindious
(Michael_ScofieId)
January 16, 2023, 8:02pm
#8
Is there a way to make this explosion occur at an object’s origin,
Script inside an explosive barrel:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ExplosionModule = ReplicatedStorage.Modules.ExplosionModule
script.Parent.ProximityPrompt.Triggered:Connect(function()
ExplosionModule.MakeExplosionFunctionality(5,5,1500,Vector3.new(0,0,0),1,true,false,game.Lighting.ExplosionBasic5)
end)
Im using proximityPrompt for testing purposes
set position vector 3 to objects vector 3
1 Like
This is cool!
Do you have any other cool effects to share?
Thanks
Does this still work?
I added the stuff and all I hear is a sound… no effects…