Hello Developers!
I’m still perfecting the explosive objects, and I’m having some problems with them.
Basically, I’m working on the explosion effect. I want the exploding object to move in the air, then fall to the ground after the explosion event.
After being tweened into the air, the object simply rotates in a strange way.
Video: (Ignore the broken tool)
Tween up code:
game:GetService("TweenService"):Create(script.Parent.Barrel, TweenInfo.new(0.5),{CFrame = CFrame.new(script.Parent.Barrel.CFrame.Position + Vector3.new(0,3,0))}):Play()
Tween down code:
game:GetService("TweenService"):Create(script.Parent.Barrel, TweenInfo.new(0.5),{CFrame = CFrame.new(script.Parent.Barrel.CFrame.Position - Vector3.new(0,3,0))}):Play()
The exploding object is an Union. Could this be a problem?