Explosion script works but the explosion doesnt show up. Its a server script parenetd to a part. Help
edit: The explosion seems to be created its just not visible!!!
Edit: THE 1st PRINT STATMENT DOES SHOW UP MY BAD
local boom = Instance.new("Explosion")
boom.Parent = script.Parent
boom.Position = script.Parent.Position
boom.ExplosionType = "NoCraters"
boom.BlastRadius = 10
boom.BlastPressure = 10
if part.Parent:FindFirstChild("Humanoid") then
print("No humanoid detected")
Check for an instance called “Explosion” via to script
In order for
boom.hit line to run, the first print does show up. So my assumption is that the explosion is visible and the print does work but way to early for you to see(perhaps try increasing the wait).
The explosion does damage to me so i know its created.
Oh so you don’t need the first print statement
The script starts out as disabled and is re activated, And boom.hit does run since it has done damage to me
Well its not running, even though the explosion seems to be created. The main issue is that I cant see the explosion.
Hmm… Let me read again character
The explosion can already hit the player. The explosion isnt visible im saying.
Yh but have you tried this? Charssss
:Explode() Isnt a thing. The script you gave me doesnt accomplish what is wrong with my script. The script works but the explosion isnt visible.
In one of my projects, a RPG fires a bullet. When the bullet tournee a part, it explodes with :Explode()
Touches not tournee CHARACETRS
:Explode() has to be defined first in that case(I guess). And the player isnt exploding. Thats not the issue with the script, teh explosion isnt visible but ist there. The explosion damage its just invisible.
Maybe make a particle visible during the Explosion
The particle would probably show but that wont show anything on why the explosion isnt working.
Also teh first print does show up my bad
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