Explosion isnt visible. I still need help with this. please

Explosion script works but the explosion doesnt show up. Its a server script parenetd to a part. Help

edit: The explosion seems to be created its just not visible!!!

Edit: THE 1st PRINT STATMENT DOES SHOW UP MY BAD

wait(3)

local boom = Instance.new("Explosion")
boom.Parent = script.Parent
boom.Position = script.Parent.Position
boom.ExplosionType = "NoCraters"
boom.BlastRadius = 10
boom.BlastPressure = 10
print("Explosion created")
boom.hit:Connect(function(part)
	if part.Parent:FindFirstChild("Humanoid") then
		part.Parent:TakeDamage(100)
	else
		print("No humanoid detected")
	end
	
end)

Check for an instance called “Explosion” via to script

script.Parent:FindFirstChild(“Explosion”)

In order for boom.hit line to run, the first print does show up. So my assumption is that the explosion is visible and the print does work but way to early for you to see(perhaps try increasing the wait).

Hello flash!

The explosion does damage to me so i know its created.

1 Like

Oh so you don’t need the first print statement

The script starts out as disabled and is re activated, And boom.hit does run since it has done damage to me

Well its not running, even though the explosion seems to be created. The main issue is that I cant see the explosion.

1 Like

Hmm… Let me read again character
Rs

script.Parent.Touched:Connect(function(hit)
hit.Parent:Explode()
end)

The explosion can already hit the player. The explosion isnt visible im saying.

Yh but have you tried this? Charssss

:Explode() Isnt a thing. The script you gave me doesnt accomplish what is wrong with my script. The script works but the explosion isnt visible.

In one of my projects, a RPG fires a bullet. When the bullet tournee a part, it explodes with :Explode()

Touches not tournee CHARACETRS

:Explode() has to be defined first in that case(I guess). And the player isnt exploding. Thats not the issue with the script, teh explosion isnt visible but ist there. The explosion damage its just invisible.

Maybe make a particle visible during the Explosion

The particle would probably show but that wont show anything on why the explosion isnt working.

Also teh first print does show up my bad

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I uh- ok?? why quak and what…