this is what i use to knock the player away from the explosion
hrp.Velocity = ((hrp.Position - Vector3.new(hitbox.CFrame)).Unit * 60) + Vector3.new(0,5,0)
task.wait(0.2)
hrp.Velocity = Vector3.new(0,0,0)
however it doesnt really work
ive tried bodyvelocity, linearvelocity, :applyimpulse() and they did nothing or did exactly whats in this video
what do i do
2 Likes
oke60000
(oke60000)
#2
Hi! I have 2 suggestions:
Multiply .Unit
on bigger value
or use something like this
Humanoid.PlatformStand = true
Root.AssemblyAngularVelocity = Vector3.new(100,0,0)
Root:ApplyImpulse(Vector3.new(0,100,2000))
task.wait(1)
Humanoid.PlatformStand = false
robloxapp-20250202-0144089.wmv (583.1 KB) Video with test
(Yes, i know you used :ApplyImpulse
, but i made value higher and added PlatformStand)
hi! so this is my script now
hrp.AssemblyLinearVelocity = -((hrp.Position - Vector3.new(hitbox.CFrame)).Unit * 50)
task.wait(1)
humanoid.PlatformStand = false
it does push the player at a good distance but its always a random direction, and not away from the explosion 
oke60000
(oke60000)
#4
Here
hrp.AssemblyLinearVelocity = ((hrp.Position - hitbox.Position).Unit * 50)
Why CFrame needed in there?
thank you! it worked.
however there is a half a second delay, is there any way to fix that?
hkep
(hkep)
#6
don’t do
Vector3.new(cf)
just do
cf.Position
I’m amazed that didn’t just simply error.

Vector3.new is just built different.
oke60000
(oke60000)
#7
I don’t have any delay on server or client, so i think delay in other piece of your script
hkep
(hkep)
#8
Explosion knockback.rbxl (55.0 KB)
^ press G to apply the impulse (client side)
system
(system)
Closed
#9
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.