Explosion not flinging body parts outward, despite high BlastPressure

For some reason, my body parts arent being flung apart in an explosion. My joints break, but nothing flings outward from the origin of the explosion.

I have tried setting the BlastPressure to something high, and have also set it before and after parenting. Nothing has changed. I even tried raising the position of the explosion so it wouldnt be inside of the part its parented to. (I saw a post suggesting this)

My best guess is that maybe the network ownership of your character has something to do with it.

Anyone know whats wrong here?

local Explosion = Instance.new("Explosion")
Explosion.Position = MineClone.PrimaryPart.Position + Vector3.new(0,2,0)
Explosion.Parent = MineClone.PrimaryPart
Explosion.BlastRadius = 12
Explosion.BlastPressure = 20000
Explosion.DestroyJointRadiusPercent = 1
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Are there any other scripts in your game that could be holding the body parts in your characters together? Maybe a ragdoll script? Because I tested your explosion in a New Place file on my end and my character’s body parts went everywhere.

Explosion.Position = workspace.Player.LowerTorso.Position
Explosion.Parent = workspace
Explosion.BlastRadius = 12
Explosion.BlastPressure = 20000
Explosion.DestroyJointRadiusPercent = 1
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I set the BlastPressure to 200,000 and it worked. I wish the wiki would provide more info about that…