Explosion positoning problem

Hi, I am trying to position my Explosion but been struggling. Any Ideas?

Code:
Explosion.Position = Character.HumanoidRootPart.Position * Vector3.Unit * 10

Vector3.Unit does not make any sense. What are you trying to accomplish exactly in terms of positioning?

Basically, making explosion come in front of the player, but a bit away like how LookVector works.

local OFFSET = 5
local cframe = Character.HumanoidRootPart.CFrame
explosion.Position = cframe.p + cframe.LookVector * OFFSET

Ohhhh, alright man thanks! I should’ve done like that L0L.

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