Hi, I am trying to position my Explosion but been struggling. Any Ideas?
Code:
Explosion.Position = Character.HumanoidRootPart.Position * Vector3.Unit * 10
Hi, I am trying to position my Explosion but been struggling. Any Ideas?
Code:
Explosion.Position = Character.HumanoidRootPart.Position * Vector3.Unit * 10
Vector3.Unit does not make any sense. What are you trying to accomplish exactly in terms of positioning?
Basically, making explosion come in front of the player, but a bit away like how LookVector works.
local OFFSET = 5
local cframe = Character.HumanoidRootPart.CFrame
explosion.Position = cframe.p + cframe.LookVector * OFFSET
Ohhhh, alright man thanks! I should’ve done like that L0L.