Well. I really cant come up with an approach on how to achieve a push effect for all players standing near a custom explosion event.
I just want to push everyone in the direction opposite from the center of the explosion. Im trying to use a bodyMover maybe BodyThrust.
But I really cant understand math formulas, how to push each player on a related math.pi direction relative to the explosion…
oh… cheese… theres an explosion default thing in roblox… lel…
Yeah… well thats seems very easy to use… kinda makes me feel useless, I wanted to do something more custom. Its just Im having a very hard time scripting this same effect by my own and reading about it.
Any documentation that could help me to script it by my own instead of using that explosion thing that I never tried? Possibly that explosion thing will not fit my needs, so I wanna learn to code my own too :v
Meanwhile, that explosion thing, I guess solves my question :v
mmh… Seems very logic!
So I can just feed the bodythrust with the coordinate relative of the player minus the point of explosion coord…
Usually managing CFrames coords and positions gives me a headache, and using them is very simple once you know what u want… I dont know why I didnt tried it. Thank you so much! :3