Explosion pushback effect

As part of a new game I am working on it is to escape explosion and i want the player to be pushed backwards if they go too close to a part [the explosion] how would I go about doing this?

-J.Police

You could probably achieve this by using BodyVelocity or VectorForce I think.

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Yes, or you could just move the players position back

Yeah depends if you want to use physics or not.

I just want the charcter to get pushed back a bit i need the easiest way.

@UsedSpxse has now use primaryparts to resolve this ticket/forum thank you space.

Primary Parts of the character and moving them back in increments of -10 every 0.05 seconds did the job. I also added a bit of blur to make it cooler.