As part of a new game I am working on it is to escape explosion and i want the player to be pushed backwards if they go too close to a part [the explosion] how would I go about doing this?
-J.Police
As part of a new game I am working on it is to escape explosion and i want the player to be pushed backwards if they go too close to a part [the explosion] how would I go about doing this?
-J.Police
You could probably achieve this by using BodyVelocity or VectorForce I think.
Yes, or you could just move the players position back
Yeah depends if you want to use physics or not.
I just want the charcter to get pushed back a bit i need the easiest way.
@UsedSpxse has now use primaryparts to resolve this ticket/forum thank you space.
Primary Parts of the character and moving them back in increments of -10 every 0.05
seconds did the job. I also added a bit of blur to make it cooler.