Explosion Suppression Effect System

Made this for fun and the music is just something random I chose to use as a placeholder so you can hear the sound being muffled.

The duration for how long the player is suppressed is based on distance from the explosion and so is everything else alongside that (blur, muffled sounds).

I’ll have the rbxl file here if you wanna look at the code.
explosion go boom boom.rbxl (66.3 KB)

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