Hello! I have my own explosion system, however, as a result of destruction, we have a system that takes all parts returned from Explosion.Hit, and puts them in a table.
A script then uses that table to remove parts that are on the ground, doing nothing but taking space.
However, all the parts in the explosion radius are not returned. For context, the initial blue and red symbolise which parts were in the explosion joints removal radius, and then the cleanup script highlights EVERYTHING as teal.
However, clearly, some parts don’t get sorted through by this loop, because some parts remain blue.
Can anybody help with this?
Sorry about my code being in screenshots, I had to write this on vacation.
Video: