Explosions don't represent their BlastRadius

No matter the blast radius the explosion visual always appears the same

for example, this explosion has a blast radius of 0.1 yet from the visual looks as big as an explosion with a radius of 4

This is a radius of 4:

This is a use case for Explosion.Visible

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Not really, that wouldn’t change the size of the visual.

Although, it would mean I can make my own visual and I definitely support it

that was my point. You make your own visual and change the particle size to match the blast radius.

(slithers into the thread) GIVE US EXPLOSION.VISIBLE DANG IT

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Blast Radius is how far the explosion spreads. The image does not scale with it.

Yeah that’s the problem, it should

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