I have an explosion within a corescript to clone, this works while using the play solo feature.
However, Starting a server and then starting a player has the explosion removed.
I’ll be making it at the beggining of the script, but this just seems an odd difference.
A corescript? Does that even load online?
Apologies, a StarterPlayerScript.
I’ve also noticed another oddity, FilteringEnabled and Explosions/Particles partially replicate.
Should I make a new thread or edit this post to include?
There is currently a bug where the FilteringEnabled property doesn’t replicate properly in Team Create. I’ll look into the Explosion/Particles not replicating; which properties of those objects aren’t replicating correctly?
The issue is that they are replicating. No team create, so filtering is definitely enabled. I create explosions locally in a server part (just for testing) but I can see other people’s particles when there is no code allowing me to do so.
Get two people in this place; Brutal testing add - Roblox
and look at the same set of barrels, then have 1 of you shoot it. You will both see the emitter, despite it being fired locally.
Can you send me a place file that shows this? That’s definitely interesting.