Explosive Entertainment is a growing multimedia studio based on the Roblox platform. We’re separated into multiple smaller sub-studios built up of individual teams, but all managed by the central studio.
We believe that there’s an efficient way to do anything whilst keeping the solution elegant and viable, and this belief is strongly embedded in the way we work as a studio.
We’re looking for an experienced builder with a knack for smooth terrain to sculpt a map and implement existing assets and builds into this map. It is not an in-depth job, we have a map already- but we would like someone to redesign the terrain as smooth terrain and change the layout to match this. For an example of the kind of level of skill we need, I recommend you check out a game called ‘Vestaria’ by Berezaa and his team- they do a very good job with this kind of stuff.
-Experience in level design
-Experience working with smooth terrain
-Examples of both of above
Pay is negotiable upon contact- but we pay fair, that’s a promise.
It is definitely worth mentioning this is one of the lesser opportunities we’re going to have open over the next few months; further opportunities with a higher payment and more consistent workload will open up soon.
By joining the team at this stage, you’re effectively spotlighting yourself for those opportunities whilst earning a decent pay and networking with a growing studio.
DM me on these forums if you are interested in the role.
Any questions should be directed towards me via DM.
Please include images and links to previous work.
Thank you!