Explotion Pulsar

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

a part that is all time enlarged and that destroys the parts that it touches in the easiest way

  1. What is the issue? Include screenshots / videos if possible!

I do not know how to do it

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

yes… much

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

-- This is an example Lua code block

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

You can just make circle which gonna be bigger and bigger and if some part is in it radius destroy it

How? do I add the size or multiply

I want it to be like a very big explosion and epic

You can add some particles to it and make some explosion physics for better effects, and yes you need add size because when you add size position dont change and you better make it more and more invisible as much it gets bigger

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I’m not that good with textures and less with particle emitters

Just watch some videos about this, you know how make circle bigger?

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yes i just do

local Part = --[Part Ubication]

while wait() do
    Part.Size += Vector3.new(0.1,0.1,0.1)
    wait(0.1)
end

You better write some function to do it but ok

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I can’t find videos about this, can you give me a link?

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