Hello everyone! I’m trying to export this model to blender, to make a more optimized mesh
But when I do that some strange holes appear, that doesn’t exist in the original model:
And if I try to fill it in blender it causes ZFighting, so I don’t know how to fix it.
This stuff with Exporting Selection has been causing problems with me for a while, as it was something that worked perfectly fine in the past.
Any solution would be highly appreciated!
(pls don’t come up saying it’s a triangle limit stuff, I know that it is something as much as I know that a simple wedge wouldn’t break that limit.)