Export to Obj isn't working

:angst: Hi! I know I haven’t posted in this topic before, and this might not be helpful (since I didn’t use the tutorial’s method), but I went ahead and exported your character using my technique. I saved each part separately, then used this Blender Animations plugin to also export the R6 rig. I assigned all parts to bones so the character can be posed in Blender, too.
Voidcrusher's current character model, imported into Blender v4.2 (LTS). The organizer and properties panels are visible on the right side. The latter is on the "scene" tab.
itsVoidcrusher_Blender.blend (574.7 KB)
If you wanted to use a different outfit, I can make another .blend file using that instead; This didn’t take long to make. :wink:

Again, I know this isn’t quite what you requested (just the .obj export) but that would be stuck in the default R6 “I-pose” unless you posed then anchored the character model then uploaded that as an RBXM/RBXL file. I’d happily export that for you, though.

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Oh my gosh, thank you so much!!!

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Can you upload my current avatar too? Just because I might make a gfx of it, too

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Sure! Here’s a .blend version of your current cool outfit! Like my other Blender file, you can toggle your glasses by clicking on the eye/camera icons next to the “Accessories” collection, and all three textures are stored inside the .blend file itself.


itsVoidcrusher_Outfit2.blend (673.7 KB)

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Ok, thanks! You have been so helpful!

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