Exported Character Mesh lose their color when i put on Studio

I’ve got this model in blender and i want to export it to my game.

but, when i exported it by “Import 3d” tab, the model got this color and i can’t paint it by hand cause the parts are not correctly separated (cause it’s a rigged mesh)

can someone help me? :slight_smile:

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Provided that you are exporting it correctly, you should export it as anything other than .obj, since .obj doesn’t support textures.

i’m exporting in .fbx, it’s beacuse the model have a armature and i can’t export it to .obj

How did you color the mesh inside Blender? Did you use material assigning? By material assigning I mean clicking on some of the faces in edit mode and clicking assign on material tab.

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yes, i used material assigning

That’s the reason why your colors do not appear when you import them into Roblox Studio. Roblox does not support this. You need a texture image containing the colors.

There are 2 ways that you can fix this.

  1. Baking the textures into an image file. I made a tutorial for this which you can follow: bakingtuturoial on Vimeo
    After following those steps upload the texture to the meshes TextureID property in Roblox Studio. But don’t forget to re-export the mesh from Blender to Roblox Studio! Otherwise colors won’t apply properly.

  2. Re-texture the entire model using color palettes. Here’s a tutorial for this as well: https://youtu.be/O5yadRicr9M?si=qXf6sZAiDIb6GkVe

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