Hello everyone, so recently I made this chained orc:
so as you you can see, there is blood all over it. Which is a texture. Now when I export this into studio, it looks fine. But the animators I’m working with said that each arm and leg have to be separate for rigging. I tried to separate the arm and leg in blender but that ended up ruining the texture, and I also tried to texture a normal roblox rig but there is no option for that. So, I’m out of ideas.