Hey,
I’ll keep this short. I have been working on some custom layered clothing that I made from scratch, and have uploaded my tests to studio. I’m nowhere near the computer I store the .blend files of them, but the previous test versions of those clothes are in studio.
Is there any way for me to export it with the proper armature, weights and UV mapping it had before importing?
Can’t seem to find a way to do this yet. The only idea that comes to mind is export the clothes as .obj and then manually setting up armature and weights from scratch in blender. But that’s a burden I don’t want to do before asking in here.
I apologize in advance if this is the wrong category, I don’t really know where to ask.