For a while, we’ve been able to have ball parts which aren’t uniform in scale:
(insert new part, set shape to
Ball
=> Size
remains unchanged)
However, when this part is exported with the “Export selection” menu item (right click the part):
… and loaded into e.g. Blender, the ball occupies the entire bounding box of the part:
(the mesh was not touched in Blender, other than moving it into view)
Also appears wrong in Windows’ 3D viewer:
(so likely a Roblox issue in its entirety)
Expected behavior
The ball should appear as it does in Roblox. This is very likely due to the mesh exporter not expecting such parts to ever exist (these parts ware impossible before we got Shape)