Exporting Selection and Importing into Blender

Hey guys, I’ll keep this short and sweet. Im attempting to export some parts in roblox using “Export Selection”, for use in Animating in Blender. I’ve attempted various times to export singular or collective parts from Explorer as an OBJ and then import them into Blender. In File Viewer, it seems that OBJ is accurate yet, when I try and import it into Blender it appears to be a singular vertice. Any ideas what I should do?

3 Likes

When this happened to me, the vertex I saw was actually just the origin point, and I had to zoom out quite a bit. Maybe you’re having the same problem?

definitely not lol. The scale was said to be 1 metre and I definitely made sure to be more out than a metre.

Strange. Could you send me the model file?

sure
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.obj (11.1 KB)

Ok so I opened the file and it turns out its just way off in one direction, here, have a screenshot:


This happened because all the exported parts keep the coordinates they have in the game.


The way to remedy this is to select the object in the explorer, and then right click in the viewport, hover over “Set origin”, and click “Geometry to origin”.


And just like that, there’s your object!

Quick edit: Good luck with whatever you’re making, I hope the project goes well!

2 Likes

Ohhhhhh I see, its because it generated a vertice in middle. Much thanks man, I was attempting to look for Export settings so that I could correct something like that.

the vertice you were seeing was the object’s origin point. I don’t know why the exporter puts it there, but I’m guessing it’s for accuracy.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.