Extend SaveSelectedToRoblox to allow editable meshes/images

As a Roblox developer, it is currently too hard to upload EditableMesh and EditableImage instances to Roblox within Studio.

This functionality exists within live games through AssetService.PromptCreateAssetAsync, however, the API that mirrors this behaviour in Studio, plugin.SaveSelectedToRoblox is still restricted to models and animations.

Attempting to upload a editable instance through this method makes Studio think I’m trying to upload a model, and since these instances are unarchivable, nothing gets uploaded.

The tooling that could be created if this was possible is pretty interesting so,

If Roblox is able to address this issue, it would improve my development experience because I’d be able to make tools that allow manipulation of meshes and creation of images directly in Studio, and be able to upload them to Roblox, all within Studio.

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