Extended Services Server Compute breaks Server CPU Utilization analytics?

This Saturday I activated Extended CPU for Car Crushers 2 to test how it affects the player experience.

Before I activated this, the “Server CPU Utilization” graph was showing very high CPU usage for Car Crushers 2. Usage was above 80% majority of the time with peaks as high as 130-140%.

But now it shows the usage as if it had been at only 12% all along, with no difference after extended services enabled. The days prior to Saturday 6th were way higher in usage last time I checked: (Discord attachment because it wouldn’t let me upload here)

Expected behavior

I would have expected my previous stats to remain the same with the same benchmark/baseline, so I can compare whether extended CPU compute helped after enabling.

Page URL: https://create.roblox.com/dashboard/creations/experiences/274816972/analytics/performance?breakdown=Platform&tab=server&filter_Place=654732683&rangeType=Last28Days&granularity=Hourly&annotation=ExtendedServicesEnablement

Hi @Panwellz, thanks for flagging this!

We fixed a data source issue to the game level CPU utilization yesterday, you may have been seeing a high utilization due to this. Now, the chart accurately represents your utilization.

Okay so the current chart is correct? I’ll mark this as fixed then

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Yes. We are also exploring other ways to show you your boosted benefits from the additional cores. Stay tuned.