Is there any way to tell if a player is creating a GUI which is not part of the actual game?
I was thinking of something like an Exploit Admin script (such as “Infinite Yield”, very common used), which registers with the player.
And exactly as soon as this GUI is created or becomes active, the game should kick the player.
I know, maybe a bit much to ask, but I want to separate the sneaky players from the honest players.
No, they can just put it in CoreGui or use external drawing libraries, the latter being impossible to detect. Don’t patch the GUI, patch the vulnerability. If the GUI just presents them with a nice interface so they can fly, kill everyone, etc. find out how they are flying, patch that, find how they are killing everyone, patch that.
I did not know that yet, today again learned something!
I’m talking in general about such “fling” scripts or scripts that are generally supposed to annoy a player, like Attach or Headsit.
I’m thinking of patching the source codes, since they are mostly (I think) the same thing. Maybe I can do it with this.
Thank you again.