Hello! 2 years ago, I created an External Image Loader with Gradient Canvas, that allowed me to render images on Roblox without the usage of ImageLabel
s.
Recently Roblox created a new object called EditableImage
that allows for low-level rendering of pixels without the usage of UIGradient
s or Frame
s like in Gradient Canvas, so I’ve decided to completely re-make the entire system and the UI on top of EditableImage
s instead.
EditableImage
s allow for a faster and higher quality image rendering system, and on top of that, I’ve also re-made the entire API system in C++ instead of NodeJS, so the overall performance is even better.
Here’s a showcase video demonstrating how the system works:
The images are now of higher quality (the system supports the maximum size of EditableImage
s), and are no longer limited by the UI limit.
Here’s also a video of the system rendering GIFs:
[Video Coming Soon]
Feedback is appreciated!