It would be awesome if we could have the ability to open scripts in external script editors like Sublime Text 2/3 or Notepad++.
I imagine this would work by ROBLOX creating a temporary lua file and then telling the program to open that temporary lua file. Whenever you go to publish/test it fetches the latest version of that temporary lua file. Once you close out of studio, these temporary lua files get deleted.
Maybe we could right click on a script object and do “Open with…”?
Of course, that’s what I do pretty much every time I script. I love writing in Sublime Text 3. But unfortunately, with an ever increasing number of modules in my game, it’s a little annoying to have to copy and paste each version back into studio.
The idea is to just automatically move the code back over to ROBLOX.
Definitely would be cool. That’s how Eclipse will do it when you’re editing files that their default editor does not support. For instance, any Lua scripts are defaulted to Sublime Text for myself in Eclipse.
My personal request in this areas has always been to allow LinkedSource to be set to files in the same directory as the .rbxl file, and have it so that when you publish or run the place, the sources from those files are automatically included in the publish / run.
Not quite what you want, but solves your “But unfortunately, with an ever increasing number of modules in my game, it’s a little annoying to have to copy and paste each version back into studio.” issue. Kind of…
I have a Lua script which turns a Sublime Text 2 project into a ROBLOX model somewhere…
It should be committed in https://github.com/DigiTechs/Mustiness but it doesn’t seem to be: I’ll do that later as I don’t have access to my machine right now.
Obviously this is just another alternative and the feature would be really useful, but I usually find this sort of stuff fun.
[quote] I have a Lua script which turns a Sublime Text 2 project into a ROBLOX model somewhere…
It should be committed in https://github.com/DigiTechs/Mustiness but it doesn’t seem to be: I’ll do that later as I don’t have access to my machine right now.
Obviously this is just another alternative and the feature would be really useful, but I usually find this sort of stuff fun. [/quote]
My buddy and I have already done this I’ll need to see if I can find the program somewhere it was an extension for sublime
The only feasible user-created solution that I can see for this would be a sublime text plugin that uploads each file in your project to a webserver as you save it. And then a companion ROBLOX studio plugin that continuously gets the sources from the webserver through HttpService and modifies Script.Source.[/quote]
That converts a folder structure into a ROBLOX Model. However, the folders do have to be named in a certain way.
On the upside, it gives you some very nifty features (time taken, old versions, folder structure, line/file/folder count, etc.)