Extreme Epileptic Graphical Glitch with meshes

Hello!

We have been experiencing this graphical bug for quite some time now and I thought it would be a good idea to just reach out for help. It is frustrating and quite frankly dangerous for users with epilepsy.

This only occurs with animated mesh parts.

The models are spawned in and simulated as boids via script.

Here is what occurs:

When playing our game; some of the fish models randomly “Explode” into this mess of flickering planes and colors.

What the model is supposed to look like

What happens when the bug occurs



just a screenshot for safety’s sake, these meshes flash and flicker at a very very high rate.

Initially I thought it was attributed to the scale of the animations on the models, However after reimporting everything to scale; it still occurs.

Thank you so much for your time,
Sharking Around.

DO LET ME KNOW IF YOU NEED MORE DETAILS!

1 Like

I had the opposite issue while making a dynamic head - the animations ran in blender properly, but in Roblox only the rotations had the appropriate magnitude, the effect of translation was so small it was almost not visible. The issue turned out to be a delta scale on the armature, which is not shown in blender unless you look specifically for it in the right pane in the appropriate foldout. Maybe something similar is going on for you.

Thank you, will have a look into this!

Didn’t work unfortunately, will probably just submit a bug report or something because this is absolutely not gonna cut it for what we have planned