We have been experiencing this graphical bug for quite some time now and I thought it would be a good idea to just reach out for help. It is frustrating and quite frankly dangerous for users with epilepsy.
This only occurs with animated mesh parts.
The models are spawned in and simulated as boids via script.
Here is what occurs:
When playing our game; some of the fish models randomly “Explode” into this mess of flickering planes and colors.
I had the opposite issue while making a dynamic head - the animations ran in blender properly, but in Roblox only the rotations had the appropriate magnitude, the effect of translation was so small it was almost not visible. The issue turned out to be a delta scale on the armature, which is not shown in blender unless you look specifically for it in the right pane in the appropriate foldout. Maybe something similar is going on for you.
Did you ever get a response? I seem to be getting the same bug in my game from a script that generates fish in the environment as well. It’s seriously dangerous and offputting, and I haven’t found a fix. The bug even occurs when you remove the bones from a skinnedmesh, meaning it is almost certainly a glitch caused by cloning in skinnedmeshes (even without scaling adjustments)